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The Grand Tour
~ Chapter 10: Fairy Stories ~
William and Henry find the lost village, but who is it that leads them there? Why do the people of the village act so strange?
And when did the travelers acquire such a taste for hay?
The fairy-stories are real in Binn Valley, both in their delights and in their terrors.
The Grand Tour
~ Chapter 8: The Thall-Herren ~
Reeling from their fight with the Revenant, William and Henry move close to Padua and Pietro d’Abano.
Yet the Alps call with a story of a missing village.
The pair cannot abandon those in need and search for this lost valley, this bastion born of Pietro’s plots.
The Grand Tour
~ Chapter 7: Mr. Fox's Fun ~
Baden-Baden was built for mortals, but Reynard the Fox has invited spirits to play.
Now William must navigate refined sensibilities and dangerous powers as he searches for a way to stop the Revenant.
So pull up a chair with Mr. Fox and see how our hero performs.
The Grand Tour
~ Chapter 6: R.F. ~
Baden-Baden: the baths, the song, the grand casino! Our heroes search still, but what is life without a little distraction?
So let the dancers sway, the cards play, and the music swell – if only for a moment.
But where is the mysterious R.F.? And where does the Revenant hide among the smiling crowd?
The Grand Tour
~ Chapter 2: Dreams, Tea, and Terror ~
Henry and William arrive in Ostend, the former shouting with joy and the latter nearly fainting with fright.
What has unnerved William? What is troubling his mind? Why does a madman plead with him on a train, screaming of something stolen by a White Monk?
The Grand Tour
~ Chapter 1: Itineraries and Exiles ~
Plans and schedules, luggage and papers – all are ready for Henry Marten’s journey across the Continent.
That is until his father replaces Henry’s trusted traveling companion with a complete stranger – William Bridgeman.
Who is this man, and why does the Marten name fill him with rage?